Configuration
Tous les parametres configurables se trouvent dans le dossier shared/.
Configuration generale
Nom du metier
Config.JobName = 'unicorn'
Config.SocietyName = 'society_unicorn'
Blip carte
Config.Blip = {
enabled = true,
coords = vector3(x, y, z),
sprite = 93,
scale = 0.8,
color = 27,
label = "Unicorn"
}
Service au bar
Configurez les items disponibles au bar :
Config.BarItems = {
{ item = 'beer', label = 'Biere', price = 10 },
{ item = 'wine', label = 'Vin', price = 15 },
{ item = 'cocktail', label = 'Cocktail', price = 25 },
{ item = 'whiskey', label = 'Whiskey', price = 30 },
{ item = 'water', label = 'Eau', price = 5 }
}
Chaque item doit exister dans votre table items de la base de donnees.
Systeme de farming
Configurez les points de farming pour les ingredients :
Config.FarmingPoints = {
{
coords = vector3(x, y, z),
item = 'hops',
label = 'Houblon',
amount = 1,
time = 5000,
animation = { dict = "anim@dict", name = "anim_name" }
},
{
coords = vector3(x, y, z),
item = 'grape',
label = 'Raisin',
amount = 1,
time = 5000
}
}
Menu Boss
Config.BossMenu = {
coords = vector3(x, y, z),
grade = 'boss'
}
Fonctionnalites du menu boss :
- Gestion des employes (embauche, licenciement, promotion)
- Gestion des salaires par grade
- Gestion des tenues par grade
- Coffre et compte bancaire de societe
Stockage et vestiaire
Config.Storage = {
coords = vector3(x, y, z),
slots = 50,
weight = 100000
}
Config.Locker = {
coords = vector3(x, y, z)
}
Garage
Config.Garage = {
coords = vector3(x, y, z),
spawnPoint = vector4(x, y, z, heading),
vehicles = {
{ model = 'speedo', label = 'Speedo', grade = 0 }
}
}
Features toggle
Config.Features = {
garage = true,
locker = true,
storage = true,
bossMenu = true,
blip = true,
farming = true,
barService = true
}