Docs /Ultra HUD/Admin Panel
v1.0.0

Admin Panel — foltone_ultra_hud

The admin panel provides a full in-game configuration interface. Changes apply to all players on the server and persist across restarts.

Opening the Panel

Type the admin command in chat (default: /hudadmin). You need admin permissions to access it.

Permission Check Order

  1. Framework group — ESX: admin, superadmin, god / QBCore: admin, god permission
  2. Custom groups — Any group listed in Config.adminGroups
  3. ACE fallbackcommand.hudadmin ACE permission

Panel Sections

Colors

Change the color of each HUD element using color pickers:

  • Text, Health, Armour, Hunger, Thirst, Stamina, Apnea, Fuel

Colors apply to bars, circles, squares, hexagons, and their glow effects.

Visibility

Toggle individual HUD elements on or off:

  • ID, Job, Job 2/Gang, Money, Bank, Dirty Money, Position, Health, Armour, Hunger, Thirst, Stamina, Apnea, Speedometer

Display

SettingOptionsDescription
Needs DisplayBar, Circle, Square, Hexagon, TextShape of status indicators
Shape FillStroke, FillStroke = outline progress, Fill = solid bottom-to-top fill
Speed UnitKM/H, MPHSpeedometer unit

Size

Scale sliders for each HUD group (0.5x to 1.5x):

  • Wallet, Position, Status, Speedometer

Notifications

SettingRangeDescription
Position6 positionsWhere notifications appear on screen
Width15-40 vwNotification container width
Scale0.5-2.0Notification scale multiplier

Preview Mode

Click PREVIEW to see all HUD elements with demo data while the panel stays open. Click EXIT PREVIEW to return.

Arrange Mode

Click ARRANGE to enter drag-and-drop mode:

  1. The admin panel closes and all HUD elements become draggable
  2. Drag elements to reposition them anywhere on screen
  3. Click SAVE POSITIONS to persist the layout for all players
  4. Click CANCEL to discard changes
  5. Click RESET DEFAULT to restore original positions

Saving

Click SAVE to save all settings (colors, visibility, display, size, notifications) to settings.json. Changes are immediately broadcast to all connected players.

Settings are stored server-side in settings.json in the resource folder. They persist across server restarts and apply to all players.