Configuration
All configurable settings are located in the shared/ folder.
General settings
Job name
Config.JobName = 'tobaccojob'
Config.SocietyName = 'society_tobaccojob'
JobName: must match the job name in the database.SocietyName: society account name used by esx_addonaccount.
Map blip
Config.Blip = {
enabled = true,
coords = vector3(x, y, z),
sprite = 365,
scale = 0.8,
color = 2,
label = "Tobacco"
}
Production pipeline
The script follows a 3-step pipeline: Harvest -> Process -> Sell.
Harvest
Config.Harvest = {
coords = vector3(x, y, z),
item = 'tobacco_leaf',
amount = 1,
time = 5000, -- milliseconds
animation = { dict = "anim@dict", name = "anim_name" }
}
Processing
Config.Processing = {
coords = vector3(x, y, z),
recipes = {
{
input = { item = 'tobacco_leaf', amount = 3 },
output = { item = 'cigarettes', amount = 1 },
time = 8000
}
}
}
Sell
Config.Sell = {
coords = vector3(x, y, z),
items = {
{ item = 'cigarettes', price = 50 }
}
}
Boss menu
Config.BossMenu = {
coords = vector3(x, y, z),
grade = 'boss' -- minimum grade to access the menu
}
The boss menu allows:
- Employee management (hire, fire, promote)
- Salary management per grade
- Outfit management per grade
- Access to society storage and bank account
Storage and locker
Config.Storage = {
coords = vector3(x, y, z),
slots = 50,
weight = 100000
}
Config.Locker = {
coords = vector3(x, y, z)
}
Garage
Config.Garage = {
coords = vector3(x, y, z),
spawnPoint = vector4(x, y, z, heading),
vehicles = {
{ model = 'mule', label = 'Mule', grade = 0 }
}
}
Features toggle
Config.Features = {
garage = true,
locker = true,
storage = true,
bossMenu = true,
blip = true
}
Disable any feature you don’t need by setting its value to false.